Andrew Gilchrist


  • Bassist
  • Community Work
  • Mix/Mastering
  • Sound Design

Sound Design



FMOD Implementation



Knowledglable in using FMOD in collaboration with the Unity engine to provide suitable sound effects.



Foley Artist



Experienced with the techniqiues involved with creating unique sound assets which can later be transformed to suit many purposes.



Music Producer



Well-versed in production techniques to produce a variety of genres, from Chiptune to Lo-fi hip hop to Future Bass.



Logic Pro X



Proficient in most aspects of Logic Pro X, allowing for efficient music production and audio transformations.



Immersive Audio/Binaural



Throughout his time in his Masters degree, Andrew had extensive use of immersive audio techniques, such as using spatial audio plugins such as DearVR Pro.





Homebrew - OST (2023)





All audio within this video has been added by Andrew. He owns only the music given to this game.


Showcasing compositional techniques to blend well with the art style and brief given by the game desginer (@PhrazerArts)


https://purely-phrazer.itch.io/homebrew



Sound design - demo reel (2021)





All audio within this video has been added by Andrew. He does not own any rights to the game trailer footage being used.


Showcasing sound design skills to fit several aesthetics and game styles.



FMOD Implementation Demo Reel (2021)





Demo reel of sound being implemented into Unity's premade games 'The Explorer' in both the 2D and 3D game kits. All assets were either taken from the pre-made game files, or created by Andrew.


Using custom scripts, Andrew was able to successfully integrate his sound deaign work into these games using FMOD and Unity.



NOSTALGHIA - Andrei Tarkovsky (RESCORE - 2021)





A complete rescore and addition of all audio for a 6 minute clip of Tarkovsky's film, Nostalghia. This was created as part of Andrew's Masters submissions in mid 2021.


All audio was created by Andrew.



John lemon's haunted jaunt (Fmod/unity - 2021)





A video created during Andrew's Master's degree, focussing on audio implementation into the gaming engine, Unity, using middleware, FMOD. Video uses footage from Unity's premade game, 'John Lemon's Haunted Jaunt'. All audio was created and implemented by Andrew.


Breath of the wild (rescore - 2020)





A video created to showcase foley and sound design techniques, which was used in Andrew's application to his Master's Degree in 2020.

This video contains footage from the beginning of Nintendo's 'Legend of Zelda: Breath of the Wild'.